![]() Lordaeron Paladins(Enhanced Mode) have now a new spell called Silver Halo, which works similarly as Rejuvenation: Heals 60hp over 20 seconds, with a 75 mana cost and a cooldown of 10 seconds. Most of the readaptations will be much notable from the Orc side and will be explained when the Orc Campaign will be up. SPELLS Paladin Healing will still work as in my Warcraft 1 remake. Gold, lumber and oil cargo income increases normally(by +5/+10 iirc to fit with the readapted economy system) upon upgrading the Town Hall or building a Lumber Mill(+25) or Refinery(+25). This is the closest remake for warcraft 2 economy, as the standard for Warcraft 3, as i said, was too much disrupting. With the invaluable help of Clownboss calculations, the final result was setting the "mining time" to approximately 0.90 seconds and the gold harvested to 60 units per trip. Hence I had to balance this up making calculations of resource trains over a pre-fixed amount of time. I could set a simultaneous cargo possibility too, but in warcraft 3 workers make an instant drop-and-go to the Town Hall/Saw Mill, and it cannot be changed, so it would disrupt the economy rhytm. Although it would seem slow, the player could send an "unlimited" number of workers at once into a single mine, without one waiting for the other to come out first. In warcraft 2 workers spend 4 seconds inside a mine, and 4 seconds inside a Town Hall during the resource gathering process. Mission Objective tabs simplified but the Enhanced version will have new custom subfaction unit tabs for each mission that they will become available.ĮCONOMY An element of warcraft 2 not possible to 100% replicate in Warcraft 3. Intro briefings displayed as cinematic maps that will precede the actual missions, accompanying the player through the original briefing musics and narration with a cinematic. The cargo-collection ratio seems a bit faster than original and might break the game a bit but Oil is a relative resource compared to the two primary ones. Catapults will no longer be imba, but they will still play their role in safely taking down enemy fortifications or responding to ships' cannons. Just like Warcraft 2 was a "balance patch" of Warcraft 1, so this remake will be, compared to its Warcraft 1 predecessor. Damage system will be the standard Warcraft 3 type. Credit goes to Clownboss for his patience(and to myself for having even more of it in dealing with his rants and complaints lol) The campaign has been tested, and many adjustments have been done. Artificial Intelligence recreated and improved(by default). Cuore himself provided the customized tilesets and i do believe that this remake wouldn't be considered as such without them! Some maps size is a bit over-scaled compared to originals, but the likelihood is still very impressive. Accurate remake of the old levels' geography, and i must give a MASSIVE credit to and for their job on the terraining. Old spells recreated with some adjustments(read below). It was originally intended to play in the order it was, but for reasons it has been set in a Warcraft 1 style, which means each level plays a different track in loop. Old original Warcraft 2 music brought back and played stage by stage. All 14 maps remade for Warcraft 3 with lots of Warcraft 2 retrospective, including interface, tilesets, unit models and more! Thank you all for your patience and please have fun playing my campaign. Of course you need to own the original game first in order to be able to run it. ![]() Make sure you're using versions PRIOR to 1.29(preferably any within 1.28), in particular the one which can be found in my user signature below. Below you can read some of the most notable aspects of this project, including explanations of the brand-new original real deal of the remake the Enhanced Mode. In the mean time you can enjoy this marvelous project i had so much passion and heart working on. However, worry not, as the Orc Campaign work is at its last map and will soon put on beta-test for final release. The Enhancement work is what took most of the time, and i had to continously improve and change it every time i was having new ideas(and that happened frequently, even in the latest weeks). "What? Only the human campaign?" You will ask. Ladies and gentlemen, i'm happy and proud to announce, after almost 5 years of continously interrupted and not-always-frequent works, my Warcraft 2 Remake of the Tides of Darkness Human Campaign.
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